I fired the PSIO prototype up back in March 2014, recorded some video, moved house multiple times, and eventually rediscovered the footage. Essentially, it’s an overview of how everything is connected up to the prototype PSIO device.
I’ve got the PlayStation connected through the good old XRGB-mini Framemeister using RGB, with HDMI running out to the television. The PSIO hardware itself plugs into the PlayStation’s parallel port, and the CD deck has been removed. No discs are going in this one!
The computer handles choosing and loading the games through the PSIO software, which I’m running inside a virtual machine. The game images are stored on a microSD card that slots into the back of the prototype, next to its two little LEDs. It’s a slightly involved arrangement, but it works well enough for getting some testing done.
The XRGB-mini also helps me get around the lack of colour on composite when running NTSC games on this PAL SCPH-5502. Something to do with needing a colour-correction modification on PAL hardware. It’s all gravy though, as RGB is far superior!
I’ve got a selection of games lined up, including Chrono Cross, Grandia, Gran Turismo, Mega Man Legends, Ridge Racer, Soul Blade and the Wipeout games. This is still early prototype hardware, so there’s no guarantee they’ll all behave themselves. That’s what we’re here to find out!
You can hit up PSIO if you have any questions, since I am but a mere tester and don’t understand the technology behind this wonderful invention.
Prototype test conditions
- PSIO hardware: 1.1
- PSIO software: 1.1A
- PlayStation: PAL SCPH-5502
- CD deck: removed
Sources
Related Posts
- PSIO Prototype 1.1 Game Demo: Chrono Cross (Part 1)
- PSIO Prototype 1.1 Game Demo: Chrono Cross (Part 2)
- PSIO Prototype 1.1 Game Demo: Gran Turismo 2
- PSIO Prototype 1.1 Game Demo: Grandia
- PSIO Prototype 1.1 Game Demo: Mega Man Legends 1, 2 and Philosoma
- PSIO Prototype 1.1 Game Demo: Ridge Racer and Ridge Racer Revolution
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