We have a few laps in Rage Racer, with crash physics even more realistic than Burnout 1 or Need for Speed III. The only thing that wasn’t working seemed to be the background music.
At the time I suspected the missing music was due to as-yet unimplemented CD-XA capabilities. Rage Racer uses CD audio tracks for its music, so CDDA playback is relevant here, but this test did not establish the exact cause.
Please remember that this is a prototype device and these results do not necessarily reflect the final hardware or game compatibility. You can hit up ps-io.com if you have any questions, since I am but a mere tester. I do not understand the technology behind this wonderful invention.
Prototype test conditions
- PSIO hardware: 1.1
- PSIO software: 1.1, revision 1.2
- PlayStation: PAL SCPH-5502