
The Mega Drive 32X. One small step for man. 50,000 polygons for mankind! Sega’s marketing claimed around 50,000 texture-mapped polygons per second. That figure is best treated as a theoretical marketing number rather than real-world game performance, but it certainly sounded impressive in the mid-‘90s.

Nice rear.

AV in, AV out. What a meddlesome middleman!


Good old Sega Ozisoft, weren’t they a bunch of jolly jokers!

My 32X thankfully came with the box and is in very good shape. A fine specimen indeed!



Stacks up pretty well on top of a Mega Drive and Mega CD Model 1. While this particular 32X will likely stay boxed up for a bit longer, I do hope to come by another one to fit on top of my display Mega CD / Mega Drive unit. Alongside the Mega CD karaoke machine, it will make the Mega Drive look like an unstoppable killing machine.
I wouldn’t mind combining a spare 32X with a Mega Drive 2 to make my own Neptune-style machine. Sega’s real Neptune project was intended to combine the Genesis and 32X into one console, but it never reached production. I’d rather sacrifice an American 32X for that experiment than this seemingly much harder-to-find European one.
I’ve updated a chunk of the photo gallery as well and added a few more tear downs of the Mega Drive 2s. I had to repair the DC-in jack on one of them as the solder had cracked from physical stress. A few hundred degrees later and it is back up and running. Played a bit of Pier Solar, but was unable to get to the caves! Where are the damn caves! Love the in-game jokes too. Very well done WaterMelon!
Sources
- GameFAQs - Sega 32X FAQ - preserves the commonly quoted 32X performance figure of around 50,000 texture-mapped polygons per second.
- Sega Retro - Sega Neptune - documents Sega’s unreleased integrated Mega Drive/Genesis and 32X project.