I fired the PSIO prototype up back in March 2014, recorded some video, moved house multiple times, and eventually rediscovered the footage. Essentially, it’s an overview of how everything is connected up to the prototype PSIO device.
Please remember that this is prototype hardware. These results, including game compatibility, may not reflect later revisions or the final product.
We’re using the good old XRGB-mini with RGB to overcome the lack of colour on composite when playing NTSC games on this PAL SCPH-5502. Something to do with needing a colour-correction mod on PAL hardware. RGB avoids that composite colour-encoding issue. It’s all gravy though, as RGB is far superior!
You can hit up PSIO if you have any questions, since I am but a mere tester and don’t understand the technology behind this wonderful invention.
Prototype test conditions
- PSIO hardware: 1.1
- PSIO software: 1.1A
- PlayStation: PAL SCPH-5502
- CD deck: removed
Sources
Related PSIO prototype posts
- PSIO Prototype 1.1 Game Demo: Chrono Cross (Part 1)
- PSIO Prototype 1.1 Game Demo: Chrono Cross (Part 2)
- PSIO Prototype 1.1 Game Demo: Gran Turismo 2
- PSIO Prototype 1.1 Game Demo: Grandia
- PSIO Prototype 1.1 Game Demo: Mega Man Legends 1, 2 and Philosoma
- PSIO Prototype 1.1 Game Demo: Ridge Racer and Ridge Racer Revolution
- PSIO Prototype 1.1 Game Demo: Soul Edge / Soul Blade
- PSIO Prototype 1.1 Game Demo: Wipeout, Wipeout 2097 / XL, Wip3out / Wipeout 3
- Thoughts on PSIO 2.x Recent Updates