Raaaaaaaaaaacing around those corners like a freaking pinball in a pinball machine. Bounce, bounce, bounce. Those are the physics I want in a racing game!
Ridge Racer and Ridge Racer Revolution both worked pretty well in the parts I tested on this PSIO 1.1 prototype. I’m hoping the new 2.x hardware will sort out the remaining prototype weirdness!
Please remember that this is prototype hardware. These results, including game compatibility, may not reflect later revisions or the final product.
You can hit up PSIO if you have any questions, since I am but a mere tester and don’t understand the technology behind this wonderful invention.
Prototype test conditions
- PSIO hardware: 1.1
- PSIO software: 1.1A
- PlayStation: PAL SCPH-5502
- CD deck: removed
Related PSIO prototype posts
- PSIO Prototype 1.1 Test Station Setup Overview - March 2014
- PSIO Prototype 1.1 Game Demo: Chrono Cross (Part 1)
- PSIO Prototype 1.1 Game Demo: Chrono Cross (Part 2)
- PSIO Prototype 1.1 Game Demo: Gran Turismo 2
- PSIO Prototype 1.1 Game Demo: Grandia
- PSIO Prototype 1.1 Game Demo: Mega Man Legends 1, 2 and Philosoma
- PSIO Prototype 1.1 Game Demo: Soul Edge / Soul Blade
- PSIO Prototype 1.1 Game Demo: Wipeout, Wipeout 2097 / XL, Wip3out / Wipeout 3
- Thoughts on PSIO 2.x Recent Updates